1. octagonal blender 3D Модель
  2. sci-fi drone 3D Модель
  3. truck 3D Модель
  4. spare parts 3D Модель
  5. smart robot 3D Модель
  6. old wooden box 3D Модель
  7. ancient metal wine glass 3D Модель
  8. old wooden door 3D Модель
  9. sci-fi ray 3D Модель
  10. bike 3D Модель

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Дата реєстрації: 2021-12-02

Останні дії: 2022-01-13

I use 3DS Max for the modeling process and/or for the rendering process. I find it has great support for the Archviz industry. It supports files from Revit, Autocad, Sketchup which makes it easier to start your project if needed.
Datasmith is an another excellent addition to the software, which allows my to export all of your 3D scene (including shaders, lights, and camera) inside Unreal Engine.
For the texturing process, I like to use Substance Painter, especially with the live-link for Unity and Unreal, giving you instant feedback in your scene.
Substance Source comes in handy because of the variety of materials, the automotive materials are my favourite.
My other weapon of choice is Substance source, they have a massive library of material delivering excellent results in renderings.
Definitely a must have tool especially when it comes to environments, although they are starting to focus on Game Props/Archviz as well which is great !